- Sony Interactive Leisure CEO Hermen Hulst was lately interviewed by Japanese journal Famitsu
- He acknowledged that the corporate will “frequently discover alternatives” to carry again previous franchises
- He additionally shared his ideas on the present state of PlayStation
Might basic PlayStation franchises like Killzone and Gravity Rush make a triumphant return? A current interview with Sony Interactive Leisure CEO Hermen Hulst suggests it may very well be on the playing cards.
Talking with Japanese online game journal Famitsu (in an interview which we have now machine translated) Hulst shared his ideas on the present trajectory of PlayStation. Following the current success of the lovable platforming recreation Astro Bot, which options numerous references to all types of PlayStation properties, the interviewer requested concerning the firm’s stance on bringing again dormant franchises.
“Our intensive IP portfolio is a crucial asset for PlayStation,” replied Hulst. “As a part of our efforts to strengthen our portfolio, we frequently discover alternatives to leverage our legacy IP in addition to develop new franchises.” It’s not the juiciest reply, nevertheless it undoubtedly doesn’t rule out the chance.
Hulst additionally commented on a number of the much less profitable PlayStation releases this yr. Relating to the failed live-service FPS Harmony, which was shut down simply two weeks after it launched, he reaffirmed that the model will nonetheless develop extra on-line titles along with its common single-player output.
“Going ahead, we’ll proceed to give attention to creating reside service titles together with the story-driven single-player titles that our gamers need,” he mentioned. He then pointed to the profitable co-op shooter Helldivers 2 for instance of a product that succeeded as a result of “continued content material provision” and due to this fact demonstrated “the potential of reside service titles”.
Hulst is later requested which upcoming PS5 video games he’s most wanting ahead to. “I’ve excessive expectations for all tasks at present in growth, so it’s very troublesome to select only one recreation or studio,” he responded. “However the announcement of Ghost of Yotei by Sucker Punch Productions, a studio which has produced many masterpieces, was particular.”