- DLSS 4 is about to alter the sport for all RTX GPU customers
- The tremendous decision efficiency mode has seen a big enhance by way of picture high quality and readability
- Body Technology’s smearing and ghosting has been decreased
After its long-awaited reveal at CES 2025, Nvidia‘s RTX 5090 and 5080 graphics playing cards have now formally launched, which has opened the gateway to improved efficiency throughout quite a few video games with each extra uncooked energy and higher Body Technology over the past RTX 4000 collection era – however from what I’ve seen first hand after sitting down with Workforce Inexperienced at its workplace in Studying, its greatest enhancements stem from its work on DLSS 4.
DLSS 4 is now out there on all RTX GPUs with help for titles like Cyberpunk 2077, Alan Wake 2, and Hogwarts Legacy – however a brand new function, DLSS Override, permits customers to make the most of DLSS 4 and Multi Body Technology (the latter of which is unique to RTX 5000 collection GPUs) in video games that do not have native help but. Whereas that is nice to listen to, you could be questioning why DLSS 4 is receiving a lot reward from different customers (and myself).
A brand new period of upscaling constancy
I didn’t personally overview the RTX 5090 for TechRadar, however having now seen DLSS 4 in motion operating on the GPU because of Nvidia’s press invite, I can let you know that DLSS 4’s new transformer mannequin is a real recreation changer. With the earlier CNN (Convolutional Neural Community) mannequin for older DLSS variations, ghosting and smearing have been a giant concern and a part of the rationale many frightened about upscaling changing into the fast repair for recreation builders (which I do nonetheless consider is true to a level) – however with this new transformer mannequin, the likes of DLSS 4’s efficiency mode is visually on par if not higher than DLSS 3’s high quality mode (regardless of having a decrease inside decision).
It is evident within the gif above displaying Alan Wake 2 (and in Nvidia’s video beneath), together with my first checks in Marvel’s Spider-Man 2 on PC regardless of its present crashing and stability points (based mostly on present Steam evaluations), as outcomes have been constant – for as soon as, I might really use DLSS efficiency mode with out feeling disgusted by barely – however noticeably – blurry picture high quality with flickering and ghosting in each sequence. That is all attainable because of the brand new transformer AI mannequin, which considerably enhances picture readability and stability, particularly in movement, with Insomniac’s title making the most of Nvidia’s ‘ray reconstruction’ function on this case.
I constantly flicked backwards and forwards between the standard and efficiency modes, assuming my eyes have been taking part in tips on me, however consider me, the latter is actually that good.
The identical applies to eventualities the place Body Technology for RTX 4000 collection GPUs or Multi Body Technology for RTX 5000 collection GPUs is in use – as I stated, enter lag and ghosting have been the 2 greatest constraints of DLSS 3’s frame-gen, and this has now been addressed with DLSS 4 together with Reflex 2 (which I noticed considerably decreased enter lag in aggressive video games like Marvel Rivals), which Nvidia confirmed will first be out there to RTX 5000 collection GPUs earlier than coming to older graphics playing cards.

Whereas the demos showcased to me have been with the brand new era’s flagship GPU (which is unsurprisingly a powerhouse), this makes the ‘Overdrive’ path tracing preset in Cyberpunk 2077 on RTX 4000 or perhaps even 3000 collection GPUs attainable – these with entry to frame-gen will definitely yield even higher body charges, however the transformer super-resolution mannequin set to efficiency mode will make it playable on GPUs that do not have entry to border gen, with out compromising picture high quality just like the CNN mannequin did.
What does this imply for future PC ports?
Now, contemplating my stance on considerations about recreation builders taking their arms off the wheel by way of recreation optimization on PC, DLSS 4 has genuinely lightened my worries – at the very least by a bit. Whereas I am nonetheless completely adamant that PC ports ought to launch with out the drastic efficiency points present in video games like Star Wars Jedi: Survivor, DLSS 4’s efficiency mode (which has all the time been nice at offering higher efficiency in earlier iterations of DLSS) now maintains improbable picture high quality with the brand new transformer mannequin.
In unlucky instances the place video games are nonetheless poorly optimized, I’ve a robust feeling that DLSS 4 will work wonders with patching issues up the place obligatory – and with DLSS Override, this may successfully be finished with minimal effort on the developer’s half, though guide implementation will nonetheless be superb. It is particularly the case for many who personal an RTX 4000 collection or 5000 collection GPU with entry to border era (and there is nonetheless an opportunity frame-gen might come to RTX 3000 GPUs), because the enhancements made to the unique Body Technology mannequin scale back VRAM consumption to spice up efficiency throughout the board.
I’ve already acknowledged that AI upscaling is almost definitely the way forward for gaming – as a lot as that makes me nervous about recreation improvement, Nvidia has finished an awesome job right here at probably serving to future instances of dangerous PC ports, whereas additionally catering to older GPUs. In my eyes, that is price heaps of reward – maintain doing great things like this, okay Nvidia?